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Gameyfin Logo

RomM (Rom Manager)



Overview

Inspired by Jellyfin and after found that the awesome Gameyfin project is not supported for arm64 architectures and it is a general game library manager, I decided to develop my own game library solution, focused on retro gaming.

For now, it is only available as a docker image (amd64/arm64)

Features

  • Scans your game library (all at once or by platform) and enriches it with IGDB metadata
  • Access your library via your web-browser
  • Possibility to select one of the matching IGDB results if the scan doesn't get the right one
  • Download games directly from your web-browser
  • Edit your game files directly from your web-browser
  • Works with SQLite or MaridDB (SQLite by default)
  • Responsive design
  • Light and dark theme

🛠 Roadmap

  • Upload games directly from your web-browser - issue #54
  • Manage save files directly from your web-browser - issue #55
  • Set a custom cover for each game - issue #53
  • EmuDeck folder structure compatibility - issue #52
  • Multiple files games support - issue #40

Prerequisites

⚠️ Folder structure

RomM accepts two different folder structure by priority. RomM will try to find the structure 1. If it doesn't exists, RomM will try to find structure 2

  • Structure 1 (priority high) - roms folder at root of library folder:
library/
├─ roms/
   ├─ gbc/
   │  ├─ rom_1.gbc
   │  ├─ rom_2.gbc
   │
   ├─ gba/
   │  ├─ rom_1.gba
   │  ├─ rom_2.gba
   │ 
   ├─ gb/
      ├─ rom_1.gb
      ├─ rom_1.gb
  • Structure 2 (priority low) - roms folder inside each platform folder
library/
├─ gbc/
│  ├─ roms/
│     ├─ rom_1.gbc
│     ├─ rom_2.gbc
|
├─ gba/
│  ├─ roms/
│     ├─ rom_1.gba
│     ├─ rom_2.gba
|
├─ gb/
│  ├─ roms/
│     ├─ rom_1.gb
│     ├─ rom_1.gb

Preview

🖥 Desktop

https://user-images.githubusercontent.com/34356590/227992371-33056130-c067-49c1-ae32-b3ba78db6798.mp4

📱 Mobile

https://user-images.githubusercontent.com/34356590/228007442-0a9cbf6b-4b62-4c1a-aad8-48b13e6337e8.mp4

Docker image

Last version of the docker image

🐳 Installation

Check the docker-compose.yml example

Get API key from IGDB for the CLIENT_ID and CLIENT_SECRET variables.

Platforms support

🎮 Naming convention

If the RomM folders structure is followed, any kind of platform/folder-name is supported for the core features. For having extra metadata as well as cover images and platforms icons, the following table shows how to name your platforms folders. This will change over the time, adding games metadata for more platforms. Make sure that the platforms folder names are lowercase.

slug name games metadata
3ds Nintendo 3DS
amiga Amiga
arcade Arcade
atari atari
coleco coleco
commodore commodore
cpc cpc
cps1 cps1
cps2 cps2
cps3 cps3
daphne daphne
dc Dreamcast
dos DOS
fairchild fairchild
fba2012 fba2012
fbneo fbneo
fds Family Computer Disk System
gb Game Boy
gba Game Boy Advance
gbc Game Boy Color
gg gg
gw gw
intellivision Intellivision
jaguar Atari Jaguar
lynx Atari Lynx
md md
megaduck megaduck
ms ms
msx MSX
n64 Nintendo 64
nds Nintendo DS
neocd neocd
neogeo neogeo
nes Nintendo Entertainment System
ngc Nintendo GameCube
ngp ngp
odyssey odyssey
pce pce
pcecd pcecd
pico pico
poke poke
ps PlayStation
ps2 PlayStation 2
psp PlayStation Portable
scummvm scummvm
segacd Sega CD
segasgone segasgone
sgb sgb
sgfx sgfx
snes Super Nintendo Entertainment System
supervision supervision
switch Nintendo Switch
wii Wii
win PC (Microsoft Windows)

⛏ Troubleshoot

  • After the first installation, sometimes the RomM container can have problems connecting with the database. Restarting the RomM container may solve the problem.

🧾 References

🎖 Credits

Description
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Readme AGPL-3.0 412 MiB
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