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This workflow is not manually triggered and can create automatically the appropriate tag. The build number is not increase to the next multiple of ten, to stay in sync with the iOS releases, which seem to cause more trouble and often need reuploads. The individual steps have been moved out to their own files, for better readability. We also now build the app for all supported platforms.
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
#include "utils.h"
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#include <flutter_windows.h>
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#include <io.h>
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#include <stdio.h>
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#include <windows.h>
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#include <iostream>
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void CreateAndAttachConsole() {
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if (::AllocConsole()) {
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FILE *unused;
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if (freopen_s(&unused, "CONOUT$", "w", stdout)) {
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_dup2(_fileno(stdout), 1);
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}
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if (freopen_s(&unused, "CONOUT$", "w", stderr)) {
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_dup2(_fileno(stdout), 2);
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}
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std::ios::sync_with_stdio();
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FlutterDesktopResyncOutputStreams();
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}
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}
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std::vector<std::string> GetCommandLineArguments() {
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// Convert the UTF-16 command line arguments to UTF-8 for the Engine to use.
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int argc;
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wchar_t** argv = ::CommandLineToArgvW(::GetCommandLineW(), &argc);
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if (argv == nullptr) {
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return std::vector<std::string>();
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}
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std::vector<std::string> command_line_arguments;
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// Skip the first argument as it's the binary name.
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for (int i = 1; i < argc; i++) {
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command_line_arguments.push_back(Utf8FromUtf16(argv[i]));
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}
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::LocalFree(argv);
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return command_line_arguments;
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}
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std::string Utf8FromUtf16(const wchar_t* utf16_string) {
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if (utf16_string == nullptr) {
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return std::string();
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}
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unsigned int target_length = ::WideCharToMultiByte(
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CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
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-1, nullptr, 0, nullptr, nullptr)
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-1; // remove the trailing null character
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int input_length = (int)wcslen(utf16_string);
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std::string utf8_string;
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if (target_length == 0 || target_length > utf8_string.max_size()) {
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return utf8_string;
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}
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utf8_string.resize(target_length);
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int converted_length = ::WideCharToMultiByte(
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CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
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input_length, utf8_string.data(), target_length, nullptr, nullptr);
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if (converted_length == 0) {
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return std::string();
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}
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return utf8_string;
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}
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