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Also, use TargetPlatform since it it better suited for tests (and seems to be now the recommended way of checking this for UI elements)
25 lines
1.2 KiB
Dart
25 lines
1.2 KiB
Dart
/*
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* This file is part of wger Workout Manager <https://github.com/wger-project>.
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* Copyright (C) 2020, 2021 wger Team
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*
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* wger Workout Manager is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* wger Workout Manager is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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import 'package:flutter/foundation.dart';
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// Note: we're not using Platform.isAndroid etc because during tests these would+
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// always take the value of the current platform. TargetPlatform is always Android
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// during tests, but can be changed to check for correct UI switches, etc.
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final isDesktop = [TargetPlatform.linux, TargetPlatform.macOS].contains(defaultTargetPlatform);
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