Files
romm/backend/handler/filesystem/assets_handler.py
2025-05-14 16:28:46 +00:00

91 lines
2.7 KiB
Python

import os
import shutil
from pathlib import Path
from config import ASSETS_BASE_PATH
from fastapi import UploadFile
from logger.logger import log
from models.user import User
from .base_handler import FSHandler
class FSAssetsHandler(FSHandler):
def __init__(self) -> None:
pass
def remove_file(self, file_name: str, file_path: str):
try:
os.remove(os.path.join(ASSETS_BASE_PATH, file_path, file_name))
except IsADirectoryError:
shutil.rmtree(os.path.join(ASSETS_BASE_PATH, file_path, file_name))
def write_file(self, file: UploadFile, path: str) -> None:
if not file.filename:
log.error("No file name provided")
return
Path(os.path.join(ASSETS_BASE_PATH, path)).mkdir(parents=True, exist_ok=True)
file_location = os.path.join(ASSETS_BASE_PATH, path, file.filename)
with open(file_location, "wb") as f:
shutil.copyfileobj(file.file, f)
def get_asset_size(self, file_name: str, asset_path: str) -> int:
return os.path.getsize(os.path.join(ASSETS_BASE_PATH, asset_path, file_name))
def user_folder_path(self, user: User):
return os.path.join("users", user.fs_safe_folder_name)
# /users/557365723a31/profile
def build_avatar_path(self, user: User):
return os.path.join(self.user_folder_path(user), "profile")
def _build_asset_file_path(
self,
user: User,
folder: str,
platform_fs_slug: str,
rom_id: int,
emulator: str | None = None,
):
user_folder_path = self.user_folder_path(user)
assets_path = os.path.join(
user_folder_path, folder, platform_fs_slug, str(rom_id)
)
if emulator:
assets_path = os.path.join(assets_path, emulator)
return assets_path
# /users/557365723a31/saves/n64/{rom.id}/mupen64plus/
def build_saves_file_path(
self,
user: User,
platform_fs_slug: str,
rom_id: int,
emulator: str | None = None,
):
return self._build_asset_file_path(
user, "saves", platform_fs_slug, rom_id, emulator
)
# /users/557365723a31/states/n64/{rom.id}/mupen64plus
def build_states_file_path(
self,
user: User,
platform_fs_slug: str,
rom_id: int,
emulator: str | None = None,
):
return self._build_asset_file_path(
user, "states", platform_fs_slug, rom_id, emulator
)
# /users/557365723a31/screenshots/{rom.id}/n64
def build_screenshots_file_path(
self, user: User, platform_fs_slug: str, rom_id: int
):
return self._build_asset_file_path(
user, "screenshots", platform_fs_slug, rom_id
)