Files
swiftcontrol/lib/pages/button_simulator.dart

537 lines
18 KiB
Dart

import 'package:bike_control/bluetooth/devices/trainer_connection.dart';
import 'package:bike_control/pages/touch_area.dart';
import 'package:bike_control/utils/actions/android.dart';
import 'package:bike_control/utils/actions/base_actions.dart';
import 'package:bike_control/utils/actions/desktop.dart';
import 'package:bike_control/utils/core.dart';
import 'package:bike_control/utils/i18n_extension.dart';
import 'package:bike_control/utils/keymap/buttons.dart';
import 'package:bike_control/utils/keymap/keymap.dart';
import 'package:bike_control/widgets/ui/gradient_text.dart';
import 'package:bike_control/widgets/ui/toast.dart';
import 'package:bike_control/widgets/ui/warning.dart';
import 'package:dartx/dartx.dart';
import 'package:flutter/material.dart' show BackButton;
import 'package:flutter/services.dart';
import 'package:shadcn_flutter/shadcn_flutter.dart';
class ButtonSimulator extends StatefulWidget {
const ButtonSimulator({super.key});
@override
State<ButtonSimulator> createState() => _ButtonSimulatorState();
}
class _ButtonSimulatorState extends State<ButtonSimulator> {
late final FocusNode _focusNode;
Map<InGameAction, String> _hotkeys = {};
// Default hotkeys for actions
static const List<String> _defaultHotkeyOrder = [
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
'q',
'w',
'e',
'r',
't',
'y',
'u',
'i',
'o',
'p',
'a',
's',
'd',
'f',
'g',
'h',
'j',
'k',
'l',
'z',
'x',
'c',
'v',
'b',
'n',
'm',
];
static const Duration _keyPressDuration = Duration(milliseconds: 100);
@override
void initState() {
super.initState();
_focusNode = FocusNode(debugLabel: 'ButtonSimulatorFocus', canRequestFocus: true);
_loadHotkeys();
_focusNode.requestFocus();
}
@override
void dispose() {
_focusNode.dispose();
super.dispose();
}
Future<void> _loadHotkeys() async {
final savedHotkeys = core.settings.getButtonSimulatorHotkeys();
// If no saved hotkeys, initialize with defaults
if (savedHotkeys.isEmpty) {
final connectedTrainers = core.logic.connectedTrainerConnections;
final allActions = <InGameAction>[];
for (final connection in connectedTrainers) {
allActions.addAll(connection.supportedActions);
}
// Assign default hotkeys to actions
final Map<InGameAction, String> defaultHotkeys = {};
int hotkeyIndex = 0;
for (final action in allActions.distinct()) {
if (hotkeyIndex < _defaultHotkeyOrder.length) {
defaultHotkeys[action] = _defaultHotkeyOrder[hotkeyIndex];
hotkeyIndex++;
}
}
await core.settings.setButtonSimulatorHotkeys(defaultHotkeys);
if (mounted) {
setState(() {
_hotkeys = defaultHotkeys;
});
}
} else {
setState(() {
_hotkeys = savedHotkeys;
});
}
}
KeyEventResult _onKey(FocusNode node, KeyEvent event) {
if (event is! KeyDownEvent) return KeyEventResult.ignored;
final key = event.logicalKey.keyLabel.toLowerCase();
// Find the action associated with this key
final action = _hotkeys.entries.firstOrNullWhere((entry) => entry.value == key)?.key;
if (action == null) return KeyEventResult.ignored;
// Find the connection that supports this action
final connectedTrainers = core.logic.connectedTrainerConnections;
final connection = connectedTrainers.firstOrNullWhere((c) => c.supportedActions.contains(action));
if (connection != null) {
_sendKey(context, down: true, action: action, connection: connection);
// Schedule key up event
Future.delayed(
_keyPressDuration,
() {
if (mounted) {
_sendKey(context, down: false, action: action, connection: connection);
}
},
);
return KeyEventResult.handled;
}
return KeyEventResult.ignored;
}
@override
Widget build(BuildContext context) {
final connectedTrainers = core.logic.connectedTrainerConnections;
return Focus(
focusNode: _focusNode,
autofocus: true,
onKeyEvent: _onKey,
child: Scaffold(
headers: [
AppBar(
leading: [BackButton()],
title: Text(context.i18n.simulateButtons),
trailing: [
PrimaryButton(
child: Icon(Icons.settings),
onPressed: () => _showHotkeySettings(context, connectedTrainers),
),
],
),
],
child: Scrollbar(
child: SingleChildScrollView(
padding: EdgeInsets.all(16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
spacing: 16,
children: [
if (connectedTrainers.isEmpty)
Warning(
children: [
Text('No connected trainers found. Connect a trainer to simulate button presses.'),
],
),
...connectedTrainers.map(
(connection) {
final supportedActions = connection.supportedActions;
final actionGroups = {
if (supportedActions.contains(InGameAction.shiftUp) &&
supportedActions.contains(InGameAction.shiftDown))
'Shifting': [InGameAction.shiftUp, InGameAction.shiftDown],
'Other': supportedActions
.where((action) => action != InGameAction.shiftUp && action != InGameAction.shiftDown)
.toList(),
};
return [
GradientText(connection.title).bold.large,
Column(
crossAxisAlignment: CrossAxisAlignment.start,
spacing: 12,
children: [
for (final group in actionGroups.entries) ...[
Text(group.key).bold,
Wrap(
spacing: 12,
runSpacing: 12,
children: group.value.map(
(action) {
final hotkey = _hotkeys[action];
return PrimaryButton(
size: ButtonSize(1.6),
leading: hotkey != null
? KeyWidget(
label: hotkey.toUpperCase(),
)
: null,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(action.title),
if (action.alternativeTitle != null)
Text(
action.alternativeTitle!,
style: TextStyle(fontSize: 12, color: Colors.gray),
),
],
),
onPressed: () {},
onTapDown: (c) async {
_sendKey(context, down: true, action: action, connection: connection);
},
onTapUp: (c) async {
_sendKey(context, down: false, action: action, connection: connection);
},
);
},
).toList(),
),
SizedBox(height: 12),
],
],
),
];
},
).flatten(),
// local control doesn't make much sense - it would send the key events to BikeControl itself
if (false &&
core.logic.showLocalControl &&
core.settings.getLocalEnabled() &&
core.actionHandler.supportedApp != null) ...[
GradientText('Local Control'),
Wrap(
spacing: 12,
runSpacing: 12,
children: core.actionHandler.supportedApp!.keymap.keyPairs
.map(
(keyPair) => PrimaryButton(
child: Text(keyPair.toString()),
onPressed: () async {
if (core.actionHandler is AndroidActions) {
await (core.actionHandler as AndroidActions).performAction(
keyPair.buttons.first,
isKeyDown: true,
isKeyUp: false,
);
await (core.actionHandler as AndroidActions).performAction(
keyPair.buttons.first,
isKeyDown: false,
isKeyUp: true,
);
} else {
await (core.actionHandler as DesktopActions).performAction(
keyPair.buttons.first,
isKeyDown: true,
isKeyUp: false,
);
await (core.actionHandler as DesktopActions).performAction(
keyPair.buttons.first,
isKeyDown: false,
isKeyUp: true,
);
}
},
),
)
.toList(),
),
],
],
),
),
),
),
);
}
Future<void> _sendKey(
BuildContext context, {
required bool down,
required InGameAction action,
required TrainerConnection connection,
}) async {
if (action.possibleValues != null) {
if (down) return;
showDropdown(
context: context,
builder: (context) => DropdownMenu(
children: action.possibleValues!
.map(
(e) => MenuButton(
child: Text(e.toString()),
onPressed: (c) async {
await connection.sendAction(
KeyPair(
buttons: [],
physicalKey: null,
logicalKey: null,
inGameAction: action,
inGameActionValue: e,
),
isKeyDown: false,
isKeyUp: true,
);
},
),
)
.toList(),
),
);
return;
} else {
final result = await connection.sendAction(
KeyPair(
buttons: [],
physicalKey: null,
logicalKey: null,
inGameAction: action,
),
isKeyDown: down,
isKeyUp: !down,
);
if (result is! Success) {
buildToast(context, title: result.message);
}
}
}
void _showHotkeySettings(BuildContext context, List<TrainerConnection> connections) {
showDialog(
context: context,
builder: (context) => _HotkeySettingsDialog(
connections: connections,
currentHotkeys: _hotkeys,
onSave: (newHotkeys) {
setState(() {
_hotkeys = newHotkeys;
});
},
),
);
}
}
class _HotkeySettingsDialog extends StatefulWidget {
final List<TrainerConnection> connections;
final Map<InGameAction, String> currentHotkeys;
final Function(Map<InGameAction, String>) onSave;
const _HotkeySettingsDialog({
required this.connections,
required this.currentHotkeys,
required this.onSave,
});
@override
State<_HotkeySettingsDialog> createState() => _HotkeySettingsDialogState();
}
class _HotkeySettingsDialogState extends State<_HotkeySettingsDialog> {
late Map<InGameAction, String> _editableHotkeys;
InGameAction? _editingAction;
late FocusNode _focusNode;
static final _validHotkeyPattern = RegExp(r'[0-9a-z]');
@override
void initState() {
super.initState();
_editableHotkeys = Map.from(widget.currentHotkeys);
_focusNode = FocusNode(debugLabel: 'HotkeySettingsFocus', canRequestFocus: true);
}
@override
void dispose() {
_focusNode.dispose();
super.dispose();
}
KeyEventResult _onKey(FocusNode node, KeyEvent event) {
if (_editingAction == null || event is! KeyDownEvent) return KeyEventResult.ignored;
final key = event.logicalKey.keyLabel.toLowerCase();
// Only allow single character 1-9 and a-z
if (key.length == 1 && _validHotkeyPattern.hasMatch(key)) {
setState(() {
_editableHotkeys[_editingAction!] = key;
_editingAction = null;
});
return KeyEventResult.handled;
}
// Escape to cancel
if (event.logicalKey == LogicalKeyboardKey.escape) {
setState(() {
_editingAction = null;
});
return KeyEventResult.handled;
}
return KeyEventResult.ignored;
}
@override
Widget build(BuildContext context) {
final allActions = <InGameAction>[];
for (final connection in widget.connections) {
allActions.addAll(connection.supportedActions);
}
final uniqueActions = allActions.distinct().toList();
return Focus(
focusNode: _focusNode,
autofocus: true,
onKeyEvent: _onKey,
child: AlertDialog(
title: Text('Configure Keyboard Hotkeys'),
content: SizedBox(
width: 500,
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
spacing: 8,
children: [
Text('Assign keyboard shortcuts to simulator buttons').muted,
SizedBox(height: 8),
Flexible(
child: SingleChildScrollView(
child: Column(
spacing: 8,
children: uniqueActions.map((action) {
final hotkey = _editableHotkeys[action];
final isEditing = _editingAction == action;
return Card(
child: Container(
padding: EdgeInsets.all(12),
child: Row(
children: [
Expanded(
child: Text(action.title),
),
if (isEditing)
Container(
padding: EdgeInsets.symmetric(horizontal: 8, vertical: 4),
decoration: BoxDecoration(
border: Border.all(color: Colors.blue),
borderRadius: BorderRadius.circular(4),
),
child: Text('Press a key...', style: TextStyle(color: Colors.blue)),
)
else if (hotkey != null)
Container(
padding: EdgeInsets.symmetric(horizontal: 8, vertical: 4),
decoration: BoxDecoration(
color: Colors.gray.withOpacity(0.3),
borderRadius: BorderRadius.circular(4),
),
child: Text(hotkey.toUpperCase(), style: TextStyle(fontWeight: FontWeight.bold)),
)
else
Text('No hotkey', style: TextStyle(color: Colors.gray)),
SizedBox(width: 8),
OutlineButton(
size: ButtonSize.small,
child: Text(isEditing ? 'Cancel' : 'Set'),
onPressed: () {
setState(() {
_editingAction = isEditing ? null : action;
});
},
),
if (hotkey != null && !isEditing) ...[
SizedBox(width: 4),
OutlineButton(
size: ButtonSize.small,
child: Text('Clear'),
onPressed: () {
setState(() {
_editableHotkeys.remove(action);
});
},
),
],
],
),
),
);
}).toList(),
),
),
),
],
),
),
actions: [
SecondaryButton(
child: Text('Cancel'),
onPressed: () => Navigator.of(context).pop(),
),
PrimaryButton(
child: Text('Save'),
onPressed: () async {
await core.settings.setButtonSimulatorHotkeys(_editableHotkeys);
widget.onSave(_editableHotkeys);
if (context.mounted) {
Navigator.of(context).pop();
}
},
),
],
),
);
}
}